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	<title>Comments for Kristina Killian</title>
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	<link>http://kristina.kcubes.com</link>
	<description>Instructional Design Website &#038; Portfolio</description>
	<pubDate>Sat, 19 Jul 2008 22:02:09 +0000</pubDate>
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		<title>Comment on Wii and Motion-Oriented Gaming Systems by Nancy</title>
		<link>http://kristina.kcubes.com/2007/09/19/wii-and-other-gaming-systems/#comment-5</link>
		<dc:creator>Nancy</dc:creator>
		<pubDate>Sun, 14 Oct 2007 21:20:16 +0000</pubDate>
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		<description>Hmm, you've just given me an idea Kristina. This virtual reality situation would work great for our training classes at work. We often have the problem with equipment not being available or being down for maintenance when we have our classes. We wouldn't have to deal with that if we could do a realistic simulation. I imagine the cost would be staggering to create it initially since we would have to build in troubleshooting techniques and scenarios. Once it's built though, we could repurpose it for every revision of the product and for similar products. It's definitely worth a discussion.</description>
		<content:encoded><![CDATA[<p>Hmm, you&#8217;ve just given me an idea Kristina. This virtual reality situation would work great for our training classes at work. We often have the problem with equipment not being available or being down for maintenance when we have our classes. We wouldn&#8217;t have to deal with that if we could do a realistic simulation. I imagine the cost would be staggering to create it initially since we would have to build in troubleshooting techniques and scenarios. Once it&#8217;s built though, we could repurpose it for every revision of the product and for similar products. It&#8217;s definitely worth a discussion.</p>
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		<title>Comment on Second Life and Other Virtual Realities by Nancy</title>
		<link>http://kristina.kcubes.com/2007/09/30/second-life-and-other-virtual-realities/#comment-4</link>
		<dc:creator>Nancy</dc:creator>
		<pubDate>Sun, 14 Oct 2007 21:13:52 +0000</pubDate>
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		<description>It's interesting that the owners of these sites did not take security into consideration when they were asking for credit card numbers. ID theft is not a new phenomenon, nor is stealing information online. Consumers also need to be more careful where they put their information. Our lawmakers certainly need to get on the ball to create laws that protect consumers and prosecute online criminals. Beyond that though, they need to hire more staff to search, arrest, and prosecute  the guilty. a huge problem in our society is lack of resources for crime in general, much less crime in cyberspace. Until we have the law on our side though, it will be a wild west in cyberspace. Consumers need to look after themselves and find a way to eradicate the griefers. This can happen by people banding together to fix the problems the griefers create. Without doing that, second life will fail simply because those in the game for the fun of it will get tired of dealing with the damage the griefers cause. The enjoyment of the virtual world only comes from getting away from real responsibilities. That is hardly the case if one has to worry about vandalism and theft.

I can see a need for a podcast on how to play safely online and how to effectively deal with griefers. There will also likely be an increase in the number of people paying for credit monitoring services such as myfico.com that will let you know immediately if there is any unusual activity with your credit.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that the owners of these sites did not take security into consideration when they were asking for credit card numbers. ID theft is not a new phenomenon, nor is stealing information online. Consumers also need to be more careful where they put their information. Our lawmakers certainly need to get on the ball to create laws that protect consumers and prosecute online criminals. Beyond that though, they need to hire more staff to search, arrest, and prosecute  the guilty. a huge problem in our society is lack of resources for crime in general, much less crime in cyberspace. Until we have the law on our side though, it will be a wild west in cyberspace. Consumers need to look after themselves and find a way to eradicate the griefers. This can happen by people banding together to fix the problems the griefers create. Without doing that, second life will fail simply because those in the game for the fun of it will get tired of dealing with the damage the griefers cause. The enjoyment of the virtual world only comes from getting away from real responsibilities. That is hardly the case if one has to worry about vandalism and theft.</p>
<p>I can see a need for a podcast on how to play safely online and how to effectively deal with griefers. There will also likely be an increase in the number of people paying for credit monitoring services such as myfico.com that will let you know immediately if there is any unusual activity with your credit.</p>
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