Wii and Motion-Oriented Gaming Systems
Posted by Kristina on 19 Sep 2007 at 06:47 pm | Tagged as: Games & Simulations
So, the other day I had a conversation about the Wii game system and how neat it is because it’s “motion-oriented”. Then, I read a blog today about the same system. This got me thinking about the way we could use gaming systems like this in a training environment. I think something like this would be a great way for somebody to learn how to perform a function with a machine or even a new system of sorts. Because the person would actually have to perform the function using the remote controller, it would be a more effective learning tool, very much like a virtual reality situation. However, unlike a virtual reality system, this seems like it would be significantly cheaper and still have a great effect on the learning of the new machine or system. Immersive simulations would take on a new meaning if the user actually had to move while learning instead of just answering questions about a situation.
Hmm, you’ve just given me an idea Kristina. This virtual reality situation would work great for our training classes at work. We often have the problem with equipment not being available or being down for maintenance when we have our classes. We wouldn’t have to deal with that if we could do a realistic simulation. I imagine the cost would be staggering to create it initially since we would have to build in troubleshooting techniques and scenarios. Once it’s built though, we could repurpose it for every revision of the product and for similar products. It’s definitely worth a discussion.